WebGPU support for int and uint vertex attributes #5050
Merged
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Shaders are now processed for WebGPU not only to handle uniform buffers, but additionally to handle different vertex formats. Specifically - till now only float based attributes were supported, but this PR adds support for int and uint attributes.
Shader attribute declaration like this:
gets translated to this format, if the vertex format specifies position as TYPE_INT32 for example:
uniform float data[1]
This makes our bitmoji characters work, as they provide positions in
int16
format.(Note that there is still some morphing issue with them, for a separate PR)
skinning.mov