HDR physically based bloom + render pass examples #5833
Merged
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Fixes: #5187
Related Issue: #5687
New Engine API (private for now, while in preview)
Extras
Multiple render passes in
/extras
, used to implement HDR Bloom:Examples
Two examples:
RenderPassExample: simple example showing a custom render pass (tint) and how to use it to tint the rendered scene

PostprocessingExample: example using new render passes from

/extras
to set up a scene with HDR bloom. Control over render passes allows user to render 3d scene to lower resolution HDR texture, apply bloom and then render UI on top of it in full resolution.