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I looked a bit into the shader pass examples and figured a type issue via RuntimeTypeInspector.js, which was also a nice opportunity to simply extend the documentation a bit.
I renamed
ShaderPassInfo#initShaderDefines
toShaderPassInfo#buildShaderDefines
because all types need to be set in the constructor to fix this kind of type error:I confirm I have read the contributing guidelines and signed the Contributor License Agreement.