Tech to allow async shader compilation, disabled #6084
Merged
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Tech needed for using KHR_parallel_shader_compile for async shader compilation.
A shader can be assigned on a device with true parameter (defaults to false) to skip the rendering with this shader until it is compiled and linked. The test is done using non-blocking API.
This is currently not used (false is always passed), as the situation described here is still very relevant: https://github.com/mvaligursky/webgl-parallel_shader_compile
Tests using ShaderCompile engine example with more spheres (unique shaders)
Findings on MacOS 14.3.1 and Chrome 121:
Findings on Windows 10, Chrome 121: