Updated the way WebGPU dynamic UBs are used for rendering #6349
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Fixes #6315 based on this comment: #6315 (comment)
Separately, the order of bind groups in the layout is sorted the opposite way:
mesh -> view
view -> mesh -> mesh_ub
This is a recommended way to sort, from the least frequently updated to more frequently updated, to allow the underlying platform to skip all follow up bind groups to be re-set on their device.
Few engine examples that use WGSL directly had to be change to work with this, as there is no automatic bind group allocation yet. This is a non-breaking change as those are not public APIs yet.