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Support for Picker on WebGPU #6393
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This seems real messy. I would prefer one way of getting texture data on both (even if one implementation must emulate the other).
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This is backwards compatibility, which a lot of users depends on, and so I left it there. Deprecating this would create a breaking change for no reason for now, people can move over to the newer API without us forcing it at this stage, as that could be a larger impact change. Including the Editor.
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There is one way to get the data on both, called
Texture.read
- this is async and works on both WebGL2 and WebGPU.Public API
Picker.getSelectionAsync
uses it, and works on both platforms.Existing
Picker.getSelection
is left there an a synchronous WebGL2 only method, to avoid a breaking change, and prints an error on WebGPU platform, forcing people to upgrade at that point.