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Fix WebXR Depth Sensing - GPU path (Quest 3) #6650

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merged 4 commits into from
Jun 10, 2024

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Maksims
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@Maksims Maksims commented Jun 3, 2024

There were some internal engine changes on the way flags are defined for WebGL textures, and also Quest 3 changes on texture filtering. Also deprecation of LA8 texture format from the engine which breaks Android CPU-based depth sensing path.

This PR fixes the issues mentioned above.

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@mvaligursky
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Can you please resolve the conflict on this one @Maksims

@mvaligursky
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Seems good @Maksims , good to merge this?

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Maksims commented Jun 10, 2024

Seems good @Maksims , good to merge this?

Yes. Thank you!

@mvaligursky mvaligursky merged commit 0d0d36b into playcanvas:main Jun 10, 2024
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@Maksims Maksims deleted the webxr-depth-sensing-fix branch December 16, 2024 11:19
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3 participants