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RenderPassSsao: improve SSAO blur performance #6684
RenderPassSsao: improve SSAO blur performance #6684
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hide the
kernel
behind#ifdef KERNEL
to avoid the cost when the box filter is usedThere was a problem hiding this comment.
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no need for those
?
there as those are transpiled toif
.. we always set those up, so they're never undefined.There was a problem hiding this comment.
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VS Code TS checker highlighted this error, suggesting that sourceInvResolutionId could be undefined as it is not defined during creation. I'll check if Playcanvas linter highlights it.
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yep, linter highlights it, we have lots of these warnings in the engine, but they're not correct, but we don't see a way to remove them.
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ideally don't call updateShader directly, just set a _shaderDirty flag - this makes it easy to add more properties that modify the shader, and also better handle the case where the property is changed multi times per frame. (not that this is typical, but happens).
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shaders are expensive to compile, so we don't destroy them, to make it faster when the shader is needed again
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Then I will remove the comment.