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Remove redundant StandardMaterial.shadingModel #6757

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merged 1 commit into from
Jun 27, 2024

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@mvaligursky mvaligursky commented Jun 27, 2024

  • Now that the Phong model has been removed, this parameter is hardcoded to BlinnPhong and that is never used during the shader generation or elsewhere, and so can be safely removed.
  • SPECULAR_BLINN is also removed

@mvaligursky mvaligursky merged commit 4cac923 into main Jun 27, 2024
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@mvaligursky mvaligursky deleted the mv-remove-shading-model branch June 27, 2024 12:47
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