Releases: playcanvas/engine
Releases · playcanvas/engine
v0.169.16
v0.169.14
v0.169.11
- Added more events to pc.Application
- Added pc.script.createLoadingScreen
- Much better prefiltering of RGBM cubemaps
- Removed redundant shader compilations
- Support OES_element_index_uint
- Added option for flipping X when generating DP
- Update dirty status when doing stuff with serializable materials
- [FIX] Offset glossiness a bit to prevent flickering on Intel GPUs
v0.169.10
v0.169.9
v0.169.8
v0.169.7
- Do not use credentials when loading audio assets
- Added option to use devicePixelRatio in application properties
- Added getUniform in materials
- Removed Simple / Complex Fresnel modes
- Removed fresnelFactor and blendMapsWithColors properties from materials
- Don't try to regen shader if changed map/color/float property and not to/from 0/1
- General material refactoring
- [FIX] Clamp shadow map resolution to max supported value