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Ok, so here is updated
gl3d/camera
, related to #1424.Turns out gl3d/camera code is 98% the same as 3d-view-controls, and in some way there is monkey-patching happening rewriting the original 3d-view-controls with the plotly one.
I guess there is optimization possible, but so far that is workable solution.
@etpinard please look at it