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Merge pull request #83 from pmndrs/triggers
feat(body): add isTrigger option
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,74 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>cannon.js - trigger demo</title> | ||
<link rel="stylesheet" href="css/style.css" type="text/css" /> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> | ||
</head> | ||
<body> | ||
<script type="module"> | ||
import * as CANNON from '../dist/cannon-es.js' | ||
import { Demo } from './js/Demo.js' | ||
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/** | ||
* Demonstrates the use of trigger bodies, bodies which don't | ||
* collide with other bodies and allow you to run callbacks | ||
* when another body enters/exits them. | ||
*/ | ||
const demo = new Demo() | ||
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demo.addScene('Trigger', () => { | ||
const world = setupWorld(demo) | ||
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const radius = 1 | ||
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// Sphere moving towards right | ||
const sphereShape = new CANNON.Sphere(radius) | ||
const sphereBody = new CANNON.Body({ mass: 1 }) | ||
sphereBody.addShape(sphereShape) | ||
sphereBody.position.set(-5, 0, 0) | ||
const impulse = new CANNON.Vec3(5.5, 0, 0) | ||
const topPoint = new CANNON.Vec3(0, radius, 0) | ||
sphereBody.applyImpulse(impulse, topPoint) | ||
sphereBody.linearDamping = 0.3 | ||
sphereBody.angularDamping = 0.3 | ||
world.addBody(sphereBody) | ||
demo.addVisual(sphereBody) | ||
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// Trigger body | ||
const boxShape = new CANNON.Box(new CANNON.Vec3(2, 2, 5)) | ||
const triggerBody = new CANNON.Body({ isTrigger: true }) | ||
triggerBody.addShape(boxShape) | ||
triggerBody.position.set(5, radius, 0) | ||
world.addBody(triggerBody) | ||
demo.addVisual(triggerBody) | ||
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// It is possible to run code on the exit/enter | ||
// of the trigger. | ||
triggerBody.addEventListener('collide', (event) => { | ||
if (event.body === sphereBody) { | ||
console.log('The sphere entered the trigger!', event) | ||
} | ||
}) | ||
world.addEventListener('endContact', (event) => { | ||
if ( | ||
(event.bodyA === sphereBody && event.bodyB === triggerBody) || | ||
(event.bodyB === sphereBody && event.bodyA === triggerBody) | ||
) { | ||
console.log('The sphere exited the trigger!', event) | ||
} | ||
}) | ||
}) | ||
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demo.start() | ||
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function setupWorld(demo) { | ||
const world = demo.getWorld() | ||
world.gravity.set(0, 0, 0) // no gravity | ||
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return world | ||
} | ||
</script> | ||
</body> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
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@@ -153,6 +153,7 @@ | |
'spring', | ||
'stacks', | ||
'tear', | ||
'trigger', | ||
'trimesh', | ||
'tween', | ||
] | ||
|
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