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Same depth buffer for multiple render passes #564

Answered by vanruesc
yfunk asked this question in Q&A
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This is one of the pipeline issues in postprocessing v6 (#225) which will be fixed in v7. This use case (GeometryPass > EffectPass > GeometryPass) should already work in the v7 alpha release, but I haven't tested that yet.

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@QuisMagni
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@QuisMagni
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@yfunk
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@QuisMagni
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