Here are various examples for the Magnum C++11/C++14 graphics engine, demonstrating its features, usage and capabilities.
- Project homepage — https://magnum.graphics/
- Documentation — https://doc.magnum.graphics/
- GitHub project page — https://github.com/mosra/magnum-examples
- Linux and embedded Linux
- Windows, Windows RT (*) (Store/Phone)
- macOS, iOS (*)
- Android (*)
- Web (*) (asm.js or WebAssembly), through Emscripten
* — the ports
branch contains additional patches for mobile and web platform support that
aren't present in master
in order to keep the example code as simple as
possible.
Curious about what was added or improved recently? Check out the Changelog page in the documentation.
The building process is similar to Magnum itself. See the building documentation for a comprehensive guide for building, packaging and crosscompiling — we provide packages for many platforms, including Windows, Linux and macOS.
If you want to contribute to Magnum, if you spotted a bug, need a feature or have an awesome idea, you can get a copy of the sources from GitHub and start right away! There is the already mentioned guide about how to download and build Magnum and also a guide about coding style and best practices which you should follow to keep the library as consistent and maintainable as possible.
- Project homepage — https://magnum.graphics/
- Documentation — https://doc.magnum.graphics/
- GitHub — https://github.com/mosra/magnum-examples and the #magnum topic
- GitLab — https://gitlab.com/mosra/magnum-examples
- Gitter community chat — https://gitter.im/mosra/magnum
- E-mail — info@magnum.graphics
- Google Groups mailing list — magnum-engine@googlegroups.com (archive)
- Twitter — https://twitter.com/czmosra and the #MagnumEngine hashtag
See also the Magnum Project Contact & Support page for further information.
See the CREDITS.md file for details. Big thanks to everyone involved!
While Magnum itself and its documentation are licensed under the MIT/Expat license, all example code is put into public domain (or UNLICENSE) to free you from any legal obstacles when reusing the code in your apps. See the COPYING file for details.