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Debugging
Philipp Richter edited this page Dec 31, 2018
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To debug or confirm that a game is really using gallium nine you may start the game :
PROTON_LOG=1 PROTON_USE_GALLIUM_NINE=1 PROTON_DUMP_DEBUG_COMMANDS=1 %command%
To quickly check the for the gallium nine state :
$ grep 'Native Direct3D 9' steam-<appid>.log
To reduce the amount of logging you can rename user_settings.sample.py
to user_settings.py
in the proton directory.
Change
"WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+module",
to
"WINEDEBUG": "+d3dadapter9,+d3d9",
use ./run
to launch the game, winecfg, regedit, etc...
-
./run winecfg
(gallium nine state is on the staging tab) -
./run regedit
, keys of interest-
HKEY_CURRENT_USER\Software\Wine\Direct3DNine\ModulePath
(path to thed3dadapter9.so.1
) -
HKEY_CURRENT_USER\Software\Wine\DllRedirects\d3d9
(if d3d9 is redirected tod3d9-nine.dll
, gallium nine on/off switch)
-
- For winetricks copy
./run
to./run_winetricks
, edit it to look something like the following and you may invoke./run_winetricks
and install anything you like with it in the game's prefix.
STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/popsulfr/.local/share/Steam" \
- "/home/popsulfr/.local/share/Steam/compatibilitytools.d/Proton_3.16-6_Gallium_Nine_Extras_0.1.2/dist/bin//wine" "${@:-${DEF_CMD[@]}}"
+ WINE="/home/popsulfr/.local/share/Steam/compatibilitytools.d/Proton_3.16-6_Gallium_Nine_Extras_0.1.2/dist/bin//wine" \
+ winetricks "${@}"
Mesa accepts following environment variables for gallium nine debugging :
- the NINE_DEBUG variable, to know what the D3D9 ST is doing. Pass NINE_DEBUG=help to get all options.
- the NINE_TGSI_DUMP=1 variable for dumping generated TGSI code.
- the NINE_FF_DUMP=1 variable for dumping shader generated by fixed function (ff)
- the TGSI_PRINT_SANITY=1 variable will precisely check TGSI and assert in case of errors
- the D3D_ALWAYS_SOFTWARE=1 will run it on CPU instead of GPU… extremly slow
More info here : https://wiki.ixit.cz/d3d9_debugging