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Fix bug where chunks containing exactly 10000 points are lost during indexing #607

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2 changes: 1 addition & 1 deletion Converter/src/indexer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -822,7 +822,7 @@ vector<NodeCandidate> createNodes(vector<vector<int64_t>>& pyramid) {
// 4. Recursively repeat at 1. for identified nodes
void buildHierarchy(Indexer* indexer, Node* node, shared_ptr<Buffer> points, int64_t numPoints, int64_t depth = 0) {

if (numPoints < maxPointsPerChunk) {
if (numPoints <= maxPointsPerChunk) {
Node* realization = node;
realization->indexStart = 0;
realization->numPoints = numPoints;
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