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I am evaluating this framework to determine if this is a good fit or can be modified to be a good fit for my project. I am looking at using this framework for cross platform, CAD interface. I have been doing research inside the framework but I have yet to find any kind of low level systems to draw lines on a Drawable without some kind of modification to the rendering pipeline. Here are my questions about what the framework can and can't do at this point in time.
Your help is appreciated as I like a lot of the features of this framework and I would like to see it more widely used. |
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Somewhat doable via drawables with custom draw nodes - you'd have to set up your own vertex batches (example from game). If you're looking at even lower level then you'd have to issue your own GL calls. Hit detection you'd have to roll your own.
This depends on what you're looking for. Game already has zoomable containers but with a CAD solution I presume you're looking for essentially a vector graphics editor (limitless zoom, etc.) Probably would be a fair amount of work involved to make that work fast (i.e. limit rendered content to visible extents, etc.)
Pretty much non-negotiable. This is a framework for a rhythm game first and foremost. I'd wager that nobody from the team or the regular contributors would be willing to spend time on tearing audio support out for one third-party consumer. In general I'd say that there is a high likelihood that this framework is a poor fit for what you want to be doing. If you wish for low-level access then honestly raw OpenGL + SDL combined with some UI framework (dear imgui/qt?) may be the best fit for you. |
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Somewhat doable via drawables with custom draw nodes - you'd have to set up your own vertex batches (example from game). If you're looking at even lower level then you'd have to issue your own GL calls.
Hit detection you'd have to roll your own.
This depends on what you're looking for. Game already has zoomable containers but with a CAD solution I presume you're looking for essentially a vector graphics editor (limitless zoom, etc.) Probably would be a fair amount of work involved to make that work fast (i.e. limit r…