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Implement CSS-style font size algorithm #5123

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Commits on Apr 23, 2022

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  5. Update getGlyphHeight to take post-scaling glyph size instead

    Also renames the field to become `useFullGlyphHeight` to better reflect
    what it actually does here, also matches with `SpriteText.UseFullGlyphHeight`.
    
    If I understand this properly, when setting this to false, it should
    take the glyph's texture height instead so that text get properly
    centered, but for some reason it's still including `YOffset` which could
    leave an empty area at the top of the text.
    frenzibyte committed Apr 23, 2022
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  6. Update AddNewLine to insert post-scaling glyph height on empty line

    This one required a bit more work as CSS usually takes the "glyph scale"
    of the font specified in the `font-family` as far as my manual testing went.
    
    I think it should be fine to create a `GetFont` method returning
    `IGlyphStore`s for that purpose, as it's also required in visual testing
    to visualise the baseline position in a sprite text.
    frenzibyte committed Apr 23, 2022
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  7. Add test coverage

    frenzibyte committed Apr 23, 2022
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  10. Fix wrong font metrics for test "Noto" font

    This doesn't affect the test scene since the scaling is based on the
    name of the font specified for the `SpriteText`. Same for CSS as far as
    I've tested.
    frenzibyte committed Apr 23, 2022
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  11. Reference computation of "height of each individual glyph"

    Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
    frenzibyte and bdach committed Apr 23, 2022
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Commits on Apr 28, 2022

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Commits on May 3, 2022

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Commits on May 10, 2022

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  6. Fix out-of-sync constructor xmldoc

    `inheritdoc` is a life saver.
    frenzibyte committed May 10, 2022
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  7. css -> cssScaling

    frenzibyte committed May 10, 2022
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