Remove Veldrid-OpenGL renderer, always use GLRenderer #6193
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Spurred by people using this renderer, likely because "legacy" has a bad connotation associated with it (e.g. https://discord.com/channels/188630481301012481/1097318920991559880/1209220240383418438).
This forces
GLRenderer
("legacy") to be used even when theOpenGL
renderer type is selected. We will never be using Veldrid-GL because it allocates a ton, and we can't really make it efficient due to the way o!f works (except until #6190, but even then I wouldn't use it).There will be a second change osu! side to disable the renderer from being shown as an option.
This also disables Vulkan as a fallback option - it's unstable at least in the way implemented via
VeldridRenderer
. It'll perhaps return with #6190.