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Async mouse and keyboard input on windows #6235
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This works because SDL queries for raw mouse and keyboard input on a separate thread and we sync all inputs to a `ConcurrentQueue`.
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This seems to break input on my VM setup. Yes I have a weird setup but it did work, so something has potentially changed or broken. I haven't yet investigated why, but can if required (if the issue isn't obvious). master: 2024-04-15.15.35.29.mp4this PR: 2024-04-15.15.34.02.mp4 |
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As commented
Hmm, it's weird that the relative mouse movements align with the cursor in one scenario but not the other. But I wouldn't call it broken, the framework cursor is still moving proportionally to your mouse movements. The weirder thing is that the mouse cursor isn't hidden when in relative mode. I have no idea what could cause any of this. But if you'll be looking at this, don't forget to enable event logging with SDL3.SDL_SetHint(SDL3.SDL_HINT_EVENT_LOGGING, "2"u8); |
I tried to show this, but it's actually not proportionally correct either. I'll see what I can find. |
Depends on:
This PR simply handles relative mouse and keyboard events in the
SDL_EventFilter
i.e.HandleEventFromFilter
.This works because SDL queries raw mouse and keyboard inputs on a separate thread. Our
SDL_EventFilter
will intercept those events before they are pushed to the internal SDL queue, handle them, and then request SDL to drop them.Testing
Apply the diff and toggle relative mouse mode in
TestSceneInputManger
.This isn't a perfect simulation of
SDL_PumpEvents()
lag, but it shows the async input in action.