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Add caching and total room score tracking for multiplayer playlist item statistics #242
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Commits on Jul 26, 2024
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Update structure of multiplayer stats to support caching
Note that this doesn't actually perform caching yet. Nor does it have the more complex part of updating each item's distribution. One step at a time.
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Skip multiplayer room stats update if no scores returned since last time
The reason for doing this is mainly that the `LastProcessedScoreID` update at the end of the method would crash (`.Max()` doesn't like empty sequences), but being able to skip the lock contention is also very nice.
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