-
Notifications
You must be signed in to change notification settings - Fork 1.1k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #3867 from Pennek/glossary-p
Add P-R lettered article stubs from glossary
- Loading branch information
Showing
16 changed files
with
161 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
--- | ||
stub: true | ||
tags: | ||
- grade | ||
- ranking | ||
--- | ||
|
||
# Rank | ||
|
||
Rank has three meanings: | ||
|
||
- Synonym for a [letter grade](/wiki/Grade). | ||
- A player's standing in online leaderboards (also known as the [player ranking](/wiki/Ranking)). | ||
- The verb "to rank", which means going through the [beatmap ranking procedure](/wiki/Beatmap_ranking_procedure). | ||
|
||
<!-- TODO: Add links and stuff--> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -10,4 +10,5 @@ | |
- [Fail](Fail) | ||
- [Mod](Mod) | ||
- [osu!](osu!) | ||
- [Rank](Rank) | ||
- [Version](Version) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
--- | ||
stub: true | ||
tags: | ||
- passing | ||
--- | ||
|
||
# Pass | ||
|
||
A **pass** describes the completion of a [beatmap](/wiki/Beatmaps) or a certain beatmap section without the use of fail-preventing [mods](/wiki/Game_modifier) (e.g. [No Fail](/wiki/Game_modifier/No_Fail)), or getting to the break section with more than 50% [health](/wiki/Beatmapping/Health). In the case of reaching a break section, an indicator will display with sound to show that the player has passed the previous section. | ||
|
||
<!-- TODO: Add links and stuff --> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
--- | ||
stub: true | ||
tags: | ||
- creator | ||
- Dean Herbert | ||
--- | ||
|
||
# peppy | ||
|
||
**peppy** (stylised with a lowercase "p") is the online alias of Dean Herbert who is the creator of the osu! project and its primary [developer](/wiki/People/The_Team/Developers). | ||
|
||
<!-- TODO: Add links and stuff --> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
--- | ||
stub: true | ||
- rank | ||
--- | ||
|
||
# Total performance points | ||
|
||
The **total performance points** is a value that determines a player's [ranking position](/wiki/Ranking) in comparison to others. It is calculated based on their achieved scores, the [ppv2](/wiki/Performance_points/ppv2) algorithm and the [weighting system](/wiki/Performance_points/Weighting_system). | ||
|
||
The dedicated total performance points ranking for all players can be found on the [global leaderboards](https://osu.ppy.sh/rankings/osu/performance). It can also be navigated to by hovering over the `rankings` menu on the website header and clicking the `performance` option. | ||
|
||
A player's individual rank can also be seen from almost anywhere within the osu! game client [interface](/wiki/Interface). |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
--- | ||
stub: true | ||
tags: | ||
- bonus pp | ||
--- | ||
|
||
# Weighting system | ||
|
||
The **weighting system** determines a player's [total performance points](/wiki/Performance_Points/Total_Performance_Points) by weighting each individual [performance point](/wiki/Performance_Points) value against the others. The system then awards a proceedingly less amount for the second best value, third best value, and so on. This ensures that a player has to improve their playing abilities to progress within the performance point system. For a more precise explanation see the following formula: | ||
|
||
`total pp = pp[1] * 0.95^0 + pp[2] * 0.95^1 + pp[3] * 0.95^2 + ... + pp[m] * 0.95^(m-1)` | ||
|
||
Explanation: | ||
|
||
- `pp` describes each score's individual pp value. | ||
- `pp[n]` describes the `n`-th score's pp value after scores are sorted descendingly. | ||
- `n` ranges from 1 to `m`, where `m` is defined as the amount of scores a player has. | ||
|
||
## Bonus pp | ||
|
||
The weighting system allows a player to gain up to 416.6667 bonus performance points for setting a large number of scores. The maximum amount is achieved at approximately 25397 total scores. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
--- | ||
stub: true | ||
tags: | ||
- ppv2 | ||
--- | ||
|
||
# ppv2 | ||
|
||
**ppv2** is the current algorithm of the [performance points](/wiki/Performance_points) system, and aims to represent how difficult it is to achieve a given play on a [beatmap](/wiki/Beatmaps). It was originally implemented by [Tom94](https://osu.ppy.sh/users/1857058), but has been further improved by users on the [osu!dev Discord server](/wiki/osu!dev_Discord_server) since then. | ||
|
||
<!--TODO: Link a lot of stuff and add formulas for the algorithm itself--> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
--- | ||
stub: true | ||
tags: | ||
- pp | ||
- leaderboards | ||
- ranking | ||
--- | ||
|
||
# Ranking | ||
|
||
**Ranking** (alternatively called "leaderboards") is a list that sorts members of the osu! community according to certain criteria. | ||
|
||
All but the individual beatmap rankings can be navigated to by hovering over the `rankings` menu on the website header. For the individual beatmap ranking, they can be found on their beatmap info page. | ||
|
||
## Performance points ranking | ||
|
||
*See also: [Performance points](/wiki/Performance_points)* | ||
|
||
The performance points ranking describes a player's skill-level in comparison to other players. This leaderboard is determined by the total number of performance points an individual player has, and can be seen on a player's profile and on the [performance leaderboards](https://osu.ppy.sh/rankings/osu/performance). | ||
|
||
## Score ranking | ||
|
||
The score ranking compares players' total score and lists them accordingly. Ranking highly on this leaderboard requires a large time commitment, but requires relatively less mechanical skill than the performance points ranking. | ||
|
||
## Kudosu ranking | ||
|
||
The Kudosu ranking compares users' accumulated [Kudosu](/wiki/Modding/Kudosu) and lists them accordingly. This ranking requires no playing skills, as Kudosu is gained as a part of the [modding process](/wiki/Modding). | ||
|
||
## Spotlights ranking | ||
|
||
The Spotlights rankings are time-limited leaderboards that compare players' skill on a specific set of beatmaps each [Spotlights](/wiki/Beatmap_Spotlights) season. Players who rank highly on Spotlights rankings will receive specific awards as a result of their hard work. | ||
|
||
## Beatmap ranking | ||
|
||
The beatmap rankings compare players' scores against each other on individual beatmaps. They appear once a beatmap has been [Qualified](/wiki/Beatmaps#qualified), [Ranked](/wiki/Beatmaps#ranked), [Approved](/wiki/Beatmaps#approved), or Loved. The top eight are shown without having to scroll, and if the player has a top 50 score, it will automatically scroll to their score. First place ranks can be seen on a user's profile page. | ||
|
||
## Country ranking | ||
|
||
The country rankings are based on performance points of players from a country. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
--- | ||
stub: true | ||
--- | ||
|
||
# Recalculate slider lengths | ||
|
||
**Recalculate slider lengths** is a command under the `Timing` tab in the [beatmap editor](/wiki/Beatmap_Editor). Usage of this is suggested after a [BPM](/wiki/Beatmapping/Beats_per_minute) change is made if the [beatmap](/wiki/Beatmaps) already has [sliders](/wiki/Hit_object/Slider). | ||
|
||
This command will automatically adjust the length of every slider in the beatmap to the new BPM. Although most creators recommended checking every slider and adjusting its length manually, due to this tool's inaccurate and systematic nature. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
--- | ||
stub: true | ||
--- | ||
|
||
# Resnap | ||
|
||
**Resnap** refers to a pair of commands under the `Timing` header in the [beatmap editor](/wiki/Beatmap_Editor). One of which applies to the entire [beatmap](/wiki/Beatmaps) and the other to the current timing section. If the beatmap has only one timing section, both commands are the same. | ||
|
||
This command will automatically reposition all [hit objects](/wiki/Hit_object) on the timeline so that they fall on the closest beat division that the snap divisor allows. Usage is suggested when there has been a change in offset and/or BPM, after objects have been placed. Many creators recommend checking every hit object and adjusting its position on the [timeline](/wiki/Beatmap_Editor/Timelines) manually due to this tool's inaccurate and systematic nature. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters