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Remove legacy non-pooled pathway to DrawableJudgement
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peppy committed Aug 13, 2024
1 parent bb0c9e2 commit 2221c48
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Showing 3 changed files with 11 additions and 26 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -28,14 +28,20 @@ public TestSceneDrawableJudgement()
AddStep("Show " + result.GetDescription(), () =>
{
SetContents(_ =>
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
var drawableManiaJudgement = new DrawableManiaJudgement
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
};
drawableManiaJudgement.Apply(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null);
return drawableManiaJudgement;
});
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
// (see `LegacyManiaJudgementPiece.load()`).
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10 changes: 0 additions & 10 deletions osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,22 +5,12 @@

using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;

namespace osu.Game.Rulesets.Mania.UI
{
public partial class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}

public DrawableManiaJudgement()
{
}

protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);

private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
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11 changes: 0 additions & 11 deletions osu.Game/Rulesets/Judgements/DrawableJudgement.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,17 +36,6 @@ public partial class DrawableJudgement : PoolableDrawable
private readonly Lazy<Drawable> proxiedAboveHitObjectsContent;
public Drawable ProxiedAboveHitObjectsContent => proxiedAboveHitObjectsContent.Value;

/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="result">The judgement to visualise.</param>
/// <param name="judgedObject">The object which was judged.</param>
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
: this()
{
Apply(result, judgedObject);
}

public DrawableJudgement()
{
Size = new Vector2(judgement_size);
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