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Merge branch 'master' into osu-performance
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peppy authored Mar 12, 2024
2 parents e0f1f70 + 301750f commit 45f9d72
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Showing 6 changed files with 20 additions and 39 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public class UserAchievementUnlock
public uint AchievementId { get; set; }

[JsonProperty("achievement_mode")]
public ushort? AchievementMode { get; set; }
public string? AchievementMode { get; set; }

[JsonProperty("cover_url")]
public string CoverUrl { get; set; } = string.Empty;
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Expand Up @@ -128,6 +128,7 @@ public BeatmapListingSearchControl()
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Horizontal = 10 },
Spacing = new Vector2(5),
Children = new Drawable[]
{
generalFilter = new BeatmapSearchGeneralFilterRow(),
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44 changes: 11 additions & 33 deletions osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs
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@@ -1,17 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;

namespace osu.Game.Overlays.BeatmapListing
{
Expand Down Expand Up @@ -47,11 +45,10 @@ public BeatmapSearchFilterRow(LocalisableString header)
{
new[]
{
new OsuSpriteText
new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 13))
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: 13),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = header
},
filter = CreateFilter()
Expand All @@ -69,10 +66,8 @@ protected partial class BeatmapSearchFilter : TabControl<T>
{
public BeatmapSearchFilter()
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Height = 15;
AutoSizeAxes = Axes.Y;

TabContainer.Spacing = new Vector2(10, 0);

Expand All @@ -83,33 +78,16 @@ public BeatmapSearchFilter()
}
}

[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
if (Dropdown is FilterDropdown fd)
fd.AccentColour = colourProvider.Light2;
}

protected override Dropdown<T> CreateDropdown() => new FilterDropdown();
protected override Dropdown<T> CreateDropdown() => null!;

protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem<T>(value);

private partial class FilterDropdown : OsuTabDropdown<T>
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
protected override DropdownHeader CreateHeader() => new FilterHeader
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};

private partial class FilterHeader : OsuTabDropdownHeader
{
public FilterHeader()
{
Background.Height = 1;
}
}
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
AllowMultiline = true,
};
}
}
}
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Expand Up @@ -52,10 +52,8 @@ protected partial class MultipleSelectionFilter : FillFlowContainer<MultipleSele
[BackgroundDependencyLoader]
private void load()
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Height = 15;
AutoSizeAxes = Axes.Y;
Spacing = new Vector2(10, 0);

AddRange(GetValues().Select(CreateTabItem));
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2 changes: 0 additions & 2 deletions osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
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Expand Up @@ -33,8 +33,6 @@ public FilterTabItem(T value)
private void load()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
AddRangeInternal(new Drawable[]
{
text = new OsuSpriteText
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Expand Up @@ -471,6 +471,12 @@ private void load(OsuColour colours)
/// </summary>
public partial class ExtendableCircle : CompositeDrawable
{
public new ColourInfo Colour
{
get => Content.Colour;
set => Content.Colour = value;
}

protected readonly Circle Content;

public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
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