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Merge pull request #30456 from smoogipoo/revert-taiko-convert-diffcal…
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Bring back convert nerf to fix overweighted taiko difficulty
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peppy authored Nov 4, 2024
2 parents c99c82a + e8540a3 commit 7954773
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Expand Up @@ -91,6 +91,15 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina);
double starRating = rescale(combinedRating * 1.4);

// TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system.
if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0)
{
starRating *= 0.925;
// For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused.
if (colourRating < 2 && staminaRating > 8)
starRating *= 0.80;
}

HitWindows hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);

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