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Merge pull request #498 from smoogipooo/taiko_hitobject_base
Taiko hitobject base
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. | ||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE | ||
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using osu.Game.Beatmaps.Timing; | ||
using osu.Game.Database; | ||
using osu.Game.Modes.Objects; | ||
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namespace osu.Game.Modes.Taiko.Objects | ||
{ | ||
public class TaikoHitObject : HitObject | ||
{ | ||
/// <summary> | ||
/// HitCircle radius. | ||
/// </summary> | ||
public const float CIRCLE_RADIUS = 64; | ||
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/// <summary> | ||
/// The hit window that results in a "GREAT" hit. | ||
/// </summary> | ||
public double HitWindowGreat = 35; | ||
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/// <summary> | ||
/// The hit window that results in a "GOOD" hit. | ||
/// </summary> | ||
public double HitWindowGood = 80; | ||
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/// <summary> | ||
/// The hit window that results in a "MISS". | ||
/// </summary> | ||
public double HitWindowMiss = 95; | ||
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/// <summary> | ||
/// The time to scroll in the HitObject. | ||
/// </summary> | ||
public double PreEmpt; | ||
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/// <summary> | ||
/// Whether this HitObject is in Kiai time. | ||
/// </summary> | ||
public bool Kiai; | ||
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) | ||
{ | ||
base.ApplyDefaults(timing, difficulty); | ||
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PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000; | ||
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ControlPoint overridePoint; | ||
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode; | ||
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if (overridePoint != null) | ||
Kiai |= overridePoint.KiaiMode; | ||
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HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20); | ||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50); | ||
HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70); | ||
} | ||
} | ||
} |
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. | ||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE | ||
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using System; | ||
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namespace osu.Game.Modes.Taiko.Objects | ||
{ | ||
[Flags] | ||
public enum TaikoHitType | ||
{ | ||
None = 0, | ||
CentreHit = 1 << 0, | ||
RimHit = 1 << 1, | ||
DrumRoll = 1 << 2, | ||
DrumRollTick = 1 << 3, | ||
Bash = 1 << 4, | ||
Finisher = 1 << 5, | ||
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Hit = CentreHit | RimHit | ||
} | ||
} |
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