JuiceStreams show incorrect snapping value #29678
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TypeGame behaviour Bug descriptionTo clarify with snapping value I mean the box on the right which indicates the distance between the current object and the next (at least that's what it did in stable) It seems JuiceStreams calculate snapping value based on the start of the JuiceStream (instead of the end). In the video below the first JuiceStream should have a snapping value of about 0x, while it has a value of 0.69x. The second JuiceStream should have a value of about 3x, but instead has a value of 0.17x. Screenshots or videosdonque.mp4Version2024.817.0-lazer Logs |
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Replies: 1 comment 3 replies
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I don't quite understand what you expect from the value, and how you would use this. Like you say it should be "0x" but what does this even mean to you? |
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Thanks for the clear explanation! Will be fixed by #29681.