Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update gameplay HUD visuals #18888

Closed
peppy opened this issue Jun 27, 2022 · 2 comments · Fixed by #25226
Closed

Update gameplay HUD visuals #18888

peppy opened this issue Jun 27, 2022 · 2 comments · Fixed by #25226
Assignees
Labels
area:gameplay epic A feature of core importance (and also requiring considerable effort and thought). priority:1 Very important. Feels bad without fix. Affects the majority of users.

Comments

@peppy
Copy link
Member

peppy commented Jun 27, 2022

New HUD designs have been available for some time now. This involves applying the new layout, and also updating pieces which feel pretty jank currently (like the song progress display). May require some extra design effort.

@peppy peppy added area:gameplay epic A feature of core importance (and also requiring considerable effort and thought). labels Jun 27, 2022
@peppy peppy added this to the General usability milestone Jun 27, 2022
@peppy peppy moved this to Needs implementation in Path to osu!(lazer) ranked play Aug 20, 2023
@peppy peppy added the priority:1 Very important. Feels bad without fix. Affects the majority of users. label Aug 20, 2023
@peppy peppy removed this from the General usability milestone Aug 20, 2023
@frenzibyte frenzibyte self-assigned this Sep 24, 2023
@frenzibyte frenzibyte moved this from Needs implementation to In Progress in Path to osu!(lazer) ranked play Sep 24, 2023
@frenzibyte
Copy link
Member

frenzibyte commented Sep 24, 2023

@peppy Since this is included in the project, I've taken a look at it. To start off, should I begin by following each detail in the design provided in figma (i.e. stuff like the decorating lines around the key counter and the song progress)? or should I stick to the main components like the ones at the top left.

CleanShot 2023-09-25 at 00 29 42@2x

https://www.figma.com/file/up6guVobzpc3DZlQxWzVmv/Gameplay-Layout?type=design&node-id=2-673&mode=design&t=ZKTQ9MHNwuGj92PN-4

For what it's worth, I've attempted implementing the little details in the key counter and song progress just to see how possible that would be. Not sure if it's agreed having them implemented or not:

CleanShot 2023-09-25 at 00 32 19@2x

@peppy
Copy link
Member Author

peppy commented Sep 24, 2023

I'm not too sure about the line details for now, as they may need to change depending on where the key counter is placed (or at very least need user configuration over their position).

The main goal of the issue is to update the top-centre cluster (score, combo, accuracy) to match argon, so I'd focus on those as a priority.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:gameplay epic A feature of core importance (and also requiring considerable effort and thought). priority:1 Very important. Feels bad without fix. Affects the majority of users.
Projects
No open projects
Development

Successfully merging a pull request may close this issue.

2 participants