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Update gameplay HUD visuals #18888
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@peppy Since this is included in the project, I've taken a look at it. To start off, should I begin by following each detail in the design provided in figma (i.e. stuff like the decorating lines around the key counter and the song progress)? or should I stick to the main components like the ones at the top left. For what it's worth, I've attempted implementing the little details in the key counter and song progress just to see how possible that would be. Not sure if it's agreed having them implemented or not: |
I'm not too sure about the line details for now, as they may need to change depending on where the key counter is placed (or at very least need user configuration over their position). The main goal of the issue is to update the top-centre cluster (score, combo, accuracy) to match argon, so I'd focus on those as a priority. |
New HUD designs have been available for some time now. This involves applying the new layout, and also updating pieces which feel pretty jank currently (like the song progress display). May require some extra design effort.
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