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Resuming gameplay above a HitObject behaves like it was clicked #26413

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RatinFX opened this issue Jan 6, 2024 · 1 comment
Closed

Resuming gameplay above a HitObject behaves like it was clicked #26413

RatinFX opened this issue Jan 6, 2024 · 1 comment

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@RatinFX
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RatinFX commented Jan 6, 2024

Type

Game behaviour

Bug description

Upon resuming via a key press, it plays the object's Hitsound, shows up on the HitErrorMeter, and increases the correct key in the KeyCounter - it should probably not do either.

Other than that it works like Stable and it's not registered as an actual new click - which is the expected behavior.

Screenshots or videos

eg. Slider

2024-01-06.15-05-09.mp4
  • eg. HitCircle
2024-01-06.15-06-48.mp4

Version

2023.1231.0

@bdach
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bdach commented Jan 6, 2024

#9658

@bdach bdach closed this as not planned Won't fix, can't repro, duplicate, stale Jan 6, 2024
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