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Scrolling through replay can cause sliderticks and sliderends to show as misses #27177
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This is probably worth investigating since it looks to be easily reproducible over a single frame. |
There are at least 2 disparate bugs associated with this. The first one is that
In this particular user initially hit the head using the slider ball radius (because you have to), making This can be seen by rewinding past the slider's end and playing it in its entirety start-to-end - but if you do this you will see the red miss dot showing again (but with no combo break this time). This is the second bug.
osu/osu.Game/Rulesets/UI/JudgementContainer.cs Lines 17 to 19 in 9a1403d
but it does so via hooking onto osu/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs Lines 66 to 74 in 9a1403d
osu/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs Lines 174 to 179 in 9a1403d
so none of this ever fires. I'm not sure this actually needs to be addressed, because the primary issue is way more serious, but it seems worth mentioning. Not sure how to fix right now. Maybe by storing historical |
This is mostly fixed by #27429. |
Type
Game behaviour
Bug description
As seen here #27171
Slidertickmiss and sliderendmiss appear even though the cursor is clearly within the slider followcircle. And somehow combo isn't breaking?
mili_cut.mp4
Scrolling frame by frame
February.15.2024.01-09-26.mp4
Note: I could only get this to happen by scrolling backwards through the replay.
Screenshots or videos
No response
Version
2024.131.0.0
Logs
N/A
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