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@bdach this pertains to the timestamp jump feature added in #28511.
context:
the most common use case for this feature by mappers is to view a selection of objects from outside web.
typically this means navigating the editor to & selecting a specific pattern while modding over discord.
the typical format of a mod looks like <timestamp> (<object list>) - <any text content>.
problems:
the current implementation merged into lazer does not handle pasting a full mod (as many do for convenience when using discord or other plaintext).
it also does not handle the trailing - after the object list of a timestamp, which is traditionally treated as a part of the timestamp.
notably, this means that lazer cannot parse the timestamp format that it produces itself when copying objects (as demonstrated in the video, where parsing only succeeds after trimming to <timestamp> (<object list>)).
Type
Game behaviour
Bug description
@bdach this pertains to the timestamp jump feature added in #28511.
context:
the most common use case for this feature by mappers is to view a selection of objects from outside web.
typically this means navigating the editor to & selecting a specific pattern while modding over discord.
the typical format of a mod looks like
<timestamp> (<object list>) - <any text content>
.problems:
-
after the object list of a timestamp, which is traditionally treated as a part of the timestamp.<timestamp> (<object list>)
).relevant regex:
osu/osu.Game/Rulesets/Edit/EditorTimestampParser.cs
Line 35 in 5651072
Screenshots or videos
Screen.Recording.2024-07-27.at.2.45.55.PM.mp4
Version
2024.727.0-lazer
Logs
compressed-logs.zip
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