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Saving and reloading a beatmap in the osu! standard editor truncates all decimal object coordinates. This behaviour matches stable but for beatmaps fully made in lazer its preferrable to preserve decimal precision. I suppose this was previously implemented for compatbility with stable but since the addition of the compatibility export feature its no longer necessary to do truncation in the beatmap encoding.
The legacy beatmap decoder should still truncate coordinates for beatmaps below file format V128 for compatibility, but skip truncation for V128 beatmaps.
Type
Game behaviour
Bug description
Saving and reloading a beatmap in the osu! standard editor truncates all decimal object coordinates. This behaviour matches stable but for beatmaps fully made in lazer its preferrable to preserve decimal precision. I suppose this was previously implemented for compatbility with stable but since the addition of the compatibility export feature its no longer necessary to do truncation in the beatmap encoding.
The legacy beatmap decoder should still truncate coordinates for beatmaps below file format V128 for compatibility, but skip truncation for V128 beatmaps.
Screenshots or videos
osu._4dr6a2oOaJ.mp4
Version
2024.731.0-lazer
Logs
compressed-logs.zip
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