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I have a map I created a while ago for testing purposes. It's still playable, and I remember placing some objects and maybe one timing point, but I can't remember for sure. It also contains just random music. No background.
I would have attached it, but the problem is that I can't open the editor at all. See the stack trace at the end of this message.
2024-08-18 13:16:07 [verbose]: Song select decided to ensurePlayingSelected
2024-08-18 13:16:08 [verbose]: Invalidating working beatmap cache for test - test map (Gabixel) [New Difficulty]
2024-08-18 13:16:08 [verbose]: Game-wide working beatmap updated to test - test map (Gabixel) [New Difficulty]
2024-08-18 13:16:08 [verbose]: Song select working beatmap updated to test - test map (Gabixel) [New Difficulty]
2024-08-18 13:16:08 [verbose]: 📺 OsuScreenStack#819(depth:4) suspended PlaySongSelect#624 (waiting on EditorLoader#462)
2024-08-18 13:16:08 [verbose]: 📺 OsuScreenStack#819(depth:5) loading EditorLoader#462
2024-08-18 13:16:08 [verbose]: 📺 OsuScreenStack#819(depth:5) entered EditorLoader#462
2024-08-18 13:16:08 [verbose]: 📺 BackgroundScreenStack#540(depth:3) loading BackgroundScreenBeatmap#574
2024-08-18 13:16:08 [verbose]: 📺 OsuScreenStack#819(depth:5) suspended EditorLoader#462 (waiting on Editor#523)
2024-08-18 13:16:08 [verbose]: 📺 OsuScreenStack#819(depth:6) loading Editor#523
2024-08-18 13:16:08 [verbose]: 📺 BackgroundScreenStack#540(depth:3) suspended BackgroundScreenBeatmap#509 (waiting on BackgroundScreenBeatmap#574)
2024-08-18 13:16:08 [verbose]: 📺 BackgroundScreenStack#540(depth:3) entered BackgroundScreenBeatmap#574
2024-08-18 13:16:08 [error]: An unhandled error has occurred.
2024-08-18 13:16:08 [error]: System.InvalidOperationException: Sequence contains no elements
2024-08-18 13:16:08 [error]: at System.Linq.ThrowHelper.ThrowNoElementsException()
2024-08-18 13:16:08 [error]: at System.Linq.Enumerable.MinMaxInteger[T,TMinMax](IEnumerable`1 source)
2024-08-18 13:16:08 [error]: at osu.Game.Screens.Edit.BindableBeatDivisor.updateBindableProperties()
2024-08-18 13:16:08 [error]: at osu.Game.Screens.Edit.BindableBeatDivisor.<.ctor>b__4_0(ValueChangedEvent`1 _)
2024-08-18 13:16:08 [error]: at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
2024-08-18 13:16:08 [error]: at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
2024-08-18 13:16:08 [error]: at osu.Framework.Bindables.Bindable`1.set_Value(T value)
2024-08-18 13:16:08 [error]: at osu.Game.Screens.Edit.BindableBeatDivisor.SetArbitraryDivisor(Int32 divisor, Boolean preferKnownPresets)
2024-08-18 13:16:08 [error]: at osu.Game.Screens.Edit.Editor.load(OsuConfigManager config)
2024-08-18 13:16:08 [error]: at osu.Game.Screens.Edit.Editor.<>c.<RegisterForDependencyActivation>b__169_0(Object t, IReadOnlyDependencyContainer d)
2024-08-18 13:16:08 [error]: at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
2024-08-18 13:16:08 [error]: at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
2024-08-18 13:16:08 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
2024-08-18 13:16:08 [error]: at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
2024-08-18 13:16:08 [error]: at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
2024-08-18 13:16:08 [error]: at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
2024-08-18 13:16:08 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
2024-08-18 13:16:08 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
2024-08-18 13:16:08 [error]: at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
2024-08-18 13:16:08 [error]: --- End of stack trace from previous location ---
The text was updated successfully, but these errors were encountered:
Gabixel
changed the title
Playable personal (random/test) map can no longer be opened in the editor
Playable beatmap can no longer be opened in the editor
Aug 18, 2024
In my view this is a nice change, but do note that on its own it does
nothing to fixppy#29492, because of
`BeatmapInfo` reference management foibles when opening the editor. See
also: ppy#20883 (comment),
ppy#28473.
Type
Crash to desktop
Bug description
I have a map I created a while ago for testing purposes. It's still playable, and I remember placing some objects and maybe one timing point, but I can't remember for sure. It also contains just random music. No background.
I would have attached it, but the problem is that I can't open the editor at all. See the stack trace at the end of this message.
Screenshots or videos
osu.2024-08-18.15-36-16.-.Trim.mp4
Version
2024.817.0
Logs
From the 1723986870.runtime.log:
The text was updated successfully, but these errors were encountered: