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Do not look up metadata from online sources for locally-modified beatmaps on save #23189

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merged 1 commit into from
Apr 12, 2023

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bdach
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@bdach bdach commented Apr 11, 2023

RFC. Fixes #22202.

Nothing fancy really, just a bool -> tri-state enum change and using the tri-state in the BeatmapManager.Save() pathway to skip the online fetches that freeze the editor for a good few seconds on every save. Plus some changing around of Action<Tuple>s to delegate types because the tuple felt a bit jank.

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Seems logical

@peppy peppy merged commit c326a98 into ppy:master Apr 12, 2023
@bdach bdach deleted the do-not-lookup-local-beatmaps branch April 12, 2023 17:52
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Creating and saving difficulties freezes game for several seconds
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