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Redesign timeline sample pieces #23445
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Continuing discussion from discord an extremely crude mockup of my counter-proposal of how this could look follows:
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I gotta admit your proposal does look much easier to initially understand than my design. The icons and the associated bank name make it clear which bank goes where and what addition hitsound is used. However there are two downsides:
So do we want a more concise design which is as narrow as possible or a more verbose design which is less ambiguous? Example timeline with your proposal design: Example timeline with transparent disabled additions: What do you think about representing the bank by coloring the icon instead of a letter next to the icon? That would save some space. |
I dunno. On the screenshots above everything is so tiny that it just makes me think that we aren't operating at the correct density of information. If it can't be added using a size large enough to be legible then it likely just doesn't belong on the timeline at all, or at least not in the general case (it may be fine if there is a special view for hitsounding or something, which enlarges the timeline enough wherein the information can be legible). |
With a fresh perspective after 1 year. I think the last screenshot looks best. It's legible and conveys the necessary information without adding too much clutter. I'd make the volume bar a bit shorter so it matches the samples on the right. If we keep the compose timeline for basic hitsounds without custom sample banks, like I suggested in #23443 (comment), then its sufficient to only visualize the normal, soft, drum sample banks and the standard additions. |
I dunno about any of these to be honest. Every single actual screenshot contains either one of:
Basically I'm not happy about any of these proposals to say in earnest that I'd be fine with merging either. That said I'm also not sure I have anything better to offer at this time. |
Changed
SamplePointPiece
to show more hitsounding information on the timeline in a concise manner. You can now also see which additions are enabled and if there is a different additions bank name.I'm not certain about my choice of colors, but I at least know that the circles indicating which additions are enabled should have different colors to make it more readable.
Also the timeline is now significantly higher so it might be good to add a toggle for hitsound info visibility on the timeline in the future. I know only about 50% of mappers apply hitsound while mapping.
It's also possible to later add the ability to edit the volume sliders on these right from the timeline, so a mapper could make volume gradients in a single gesture.
Depends on