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Fix score being cloned in async method causing random crashes #24548

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Aug 15, 2023
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7 changes: 5 additions & 2 deletions osu.Game/Screens/Play/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -810,10 +810,13 @@ private Task<ScoreInfo> prepareAndImportScoreAsync(bool forceImport = false)
if (!canShowResults && !forceImport)
return Task.FromResult<ScoreInfo>(null);

// Clone score before beginning any async processing.
// - Must be run synchronously as the score may potentially be mutated in the background.
// - Must be cloned for the same reason.
Score scoreCopy = Score.DeepClone();

return prepareScoreForDisplayTask = Task.Run(async () =>
{
var scoreCopy = Score.DeepClone();

try
{
await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);
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