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Fix hit circles fading out too fast when hit with classic mod active #24686

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merged 5 commits into from
Sep 1, 2023

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frenzibyte
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@frenzibyte frenzibyte commented Aug 30, 2023

The animation applied in ModClassic should be specific to when a player misses the hit circle. Right now the animation applies regardless of the circle's state.

For anyone expecting a video showcasing the difference between master and PR in here, I haven't set up any tools for that yet. I'll figure it out if I have enough time.

@frenzibyte frenzibyte requested a review from bdach August 30, 2023 18:56
@peppy peppy self-requested a review August 31, 2023 06:57
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peppy commented Aug 31, 2023

I've added automated testing for this, since it was quite easy to do. Haven't compared to stable but the code looks fine.

@bdach bdach changed the title Fix mod "Classic" interfering with DrawableHitCircle animation while in hit state Fix hit circles fading out too fast with classic mod active Aug 31, 2023
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bdach commented Aug 31, 2023

Video comparisons vs stable:

Test map 1 (taken from issue thread)

about_you.mp4

Test map 2

Call this one a regression test for #22543 (I made it based off the description of that PR, OD0 simultaneous slider & hitcircle)

hit_circle_fade.mp4

I'm gonna call that good enough and not spend too much more time on it...

@bdach bdach enabled auto-merge August 31, 2023 21:53
@bdach bdach changed the title Fix hit circles fading out too fast with classic mod active Fix hit circles fading out too fast when hit with classic mod active Aug 31, 2023
@peppy peppy disabled auto-merge September 1, 2023 02:47
@peppy peppy merged commit 38bb0fa into ppy:master Sep 1, 2023
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@frenzibyte frenzibyte deleted the hitcircles-fade-fix branch September 1, 2023 07:06
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Hitcircles fade out too fast with classic mod active
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