Fix star counter decrease animation being delayed when current is over displayed star count #27205
GitHub Actions / Test Results (macOS, MultiThreaded)
failed
Feb 17, 2024 in 0s
Test Results (macOS, MultiThreaded) ❌
❌ TestResults-macOS-MultiThreaded.trx
5611 tests were completed in 2095s with 5558 passed, 1 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen | 21✔️ | 1❌ | 55s |
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen
✔️ TestAudioLeadIn
✔️ TestConstructor
✔️ TestDelayedStart
✔️ TestGameplayRateAdjust
✔️ TestGeneral(1)
✔️ TestGeneral(4)
✔️ TestGeneral(9)
✔️ TestIntroStoryboardElement
✔️ TestMostInSyncUserIsAudioSource
✔️ TestMultipleStartRequests
❌ TestPlayersCatchUpAfterFallingBehind
TearDown : System.TimeoutException : "wait for screen load" timed out
✔️ TestPlayersContinueWhileOthersBuffer
✔️ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✔️ TestPlayersLeaveWhileSpectating
✔️ TestPlayersMustStartSimultaneously
✔️ TestSpectatingDuringGameplay
✔️ TestSpectatingDuringGameplayWithLateFrames
✔️ TestSpectatorPlayerInteractiveElementsHidden
✔️ TestTeamDisplay
✔️ TestTeams(16)
✔️ TestTeams(2)
✔️ TestTimeDoesNotProgressWhileAllPlayersPaused
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestPlayersCatchUpAfterFallingBehind
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for screen load" timed out
Raw output
TearDown : System.TimeoutException : "wait for screen load" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
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