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Update framework #27930

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merged 1 commit into from
Apr 19, 2024

Update framework

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Merged

Update framework #27930

Update framework
a41ae99
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GitHub Actions / Test Results (macOS, MultiThreaded) failed Apr 19, 2024 in 0s

5741 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-macOS-MultiThreaded.trx

5795 tests were completed in 1575s with 5741 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope 3✅ 1❌ 14s
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles 2✅ 1❌ 3s

❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope

✅ TestAlwaysHidden
✅ TestConstructor
✅ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
	"wait for catcher to hide" timed out

❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles

✅ TestConstructor
❌ TestLegacyBreakParticles
	particle spawning stopped
✅ TestLegacyKiaiParticles

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "wait for catcher to hide" timed out
Raw output
"wait for catcher to hide" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 0 in TestResults-macOS-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles ► TestLegacyBreakParticles

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  particle spawning stopped
Raw output
particle spawning stopped
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)