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Implement new components for song select wedge redesign #28063

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Fix difficulty settings content colour test

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Closed

Implement new components for song select wedge redesign #28063

Fix difficulty settings content colour test
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GitHub Actions / Test Results (macOS, MultiThreaded) failed Jul 18, 2024 in 0s

6006 passed, 1 failed and 52 skipped

Tests failed

❌ TestResults-macOS-MultiThreaded.trx

6059 tests were completed in 3525s with 6006 passed, 1 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation 13✅ 1❌ 46s

❌ osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation

✅ TestAttemptGlobalMusicOperationFromEditor
❌ TestCancelNavigationToEditor
	"Wait for menu" timed out
✅ TestChangeMetadataExitWhileTextboxFocusedPromptsSave
✅ TestConstructor
✅ TestCreateNewDifficultyOnNonExistentBeatmap
✅ TestEditorGameplayTestAlwaysUsesOriginalRuleset
✅ TestExitEditorWithoutSelection
✅ TestExitEditorWithSelection
✅ TestExternalEditingNoChange
✅ TestExternalEditingWithChange
✅ TestLastTimestampRememberedOnExit
✅ TestSaveThenDeleteActuallyDeletesAtSongSelect
✅ TestSelectionRetainedOnExit(Difficulty)
✅ TestSelectionRetainedOnExit(Title)

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation ► TestCancelNavigationToEditor

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "Wait for menu" timed out
Raw output
"Wait for menu" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)