Implement toggling visibility of pass and fail storyboard layers #28480
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Closes #6842.
2024-06-14.14-06-12.mp4
This is a rather barebones implementation, just to get this in place somehow at least. The logic is simple - 50% health or above shows pass layer, anything below shows fail layer.
This does not match stable logic all across the board because I have no idea how to package that. Stable defines "passing" in like fifty ways:
The biggest issues of these are probably the first two, and they can probably be fixed, but would require a new member on
Ruleset
and I'm not sure how to make one look, so I'm not doing that at this time pending collection of ideas on how to do that.