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Collapse sample point indicators into dots if they cannot be displayed in full #29896

Merged
merged 12 commits into from
Nov 14, 2024

Merge branch 'master' into hs-toggle2

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Merged

Collapse sample point indicators into dots if they cannot be displayed in full #29896

Merge branch 'master' into hs-toggle2
54ca705
Select commit
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Failed to load commit list.
GitHub Actions / Results failed Nov 13, 2024 in 0s

42783 passed, 1 failed and 296 skipped

Tests failed

Report Passed Failed Skipped Time
TestResults-Linux-MultiThreaded.trx 10696✅ 74⚪ 2332s
TestResults-Linux-SingleThread.trx 10696✅ 74⚪ 1871s
TestResults-Windows-MultiThreaded.trx 10696✅ 74⚪ 3086s
TestResults-Windows-SingleThread.trx 10695✅ 1❌ 74⚪ 2788s

✅ TestResults-Linux-MultiThreaded.trx

10770 tests were completed in 2332s with 10696 passed, 0 failed and 74 skipped.

✅ TestResults-Linux-SingleThread.trx

10770 tests were completed in 1871s with 10696 passed, 0 failed and 74 skipped.

✅ TestResults-Windows-MultiThreaded.trx

10770 tests were completed in 3086s with 10696 passed, 0 failed and 74 skipped.

❌ TestResults-Windows-SingleThread.trx

10770 tests were completed in 2788s with 10695 passed, 1 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler 6✅ 1❌ 2s

❌ osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler

✅ TestConstructor
✅ TestHorizontalFlipOverPlayfield
✅ TestHorizontalFlipOverSelection
❌ TestOffScreenObjectsRemainSelectedOnColumnChange
	all objects in last column
✅ TestOffScreenObjectsRemainSelectedOnHorizontalFlip
✅ TestOffScreenObjectsRemainSelectedOnVerticalFlip
✅ TestVerticalFlip

Annotations

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler ► TestOffScreenObjectsRemainSelectedOnColumnChange

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  all objects in last column
Raw output
all objects in last column
   at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.Run(Game game)
   at osu.Framework.Testing.TestScene.<>c__DisplayClass50_0.<SetupGameHostForNUnit>b__0()