Collapse sample point indicators into dots if they cannot be displayed in full #29896
GitHub Actions / Results
failed
Nov 13, 2024 in 0s
42783 passed, 1 failed and 296 skipped
Report | Passed | Failed | Skipped | Time |
---|---|---|---|---|
TestResults-Linux-MultiThreaded.trx | 10696✅ | 74⚪ | 2332s | |
TestResults-Linux-SingleThread.trx | 10696✅ | 74⚪ | 1871s | |
TestResults-Windows-MultiThreaded.trx | 10696✅ | 74⚪ | 3086s | |
TestResults-Windows-SingleThread.trx | 10695✅ | 1❌ | 74⚪ | 2788s |
✅ TestResults-Linux-MultiThreaded.trx
10770 tests were completed in 2332s with 10696 passed, 0 failed and 74 skipped.
✅ TestResults-Linux-SingleThread.trx
10770 tests were completed in 1871s with 10696 passed, 0 failed and 74 skipped.
✅ TestResults-Windows-MultiThreaded.trx
10770 tests were completed in 3086s with 10696 passed, 0 failed and 74 skipped.
❌ TestResults-Windows-SingleThread.trx
10770 tests were completed in 2788s with 10695 passed, 1 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler | 6✅ | 1❌ | 2s |
❌ osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler
✅ TestConstructor
✅ TestHorizontalFlipOverPlayfield
✅ TestHorizontalFlipOverSelection
❌ TestOffScreenObjectsRemainSelectedOnColumnChange
all objects in last column
✅ TestOffScreenObjectsRemainSelectedOnHorizontalFlip
✅ TestOffScreenObjectsRemainSelectedOnVerticalFlip
✅ TestVerticalFlip
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Results
osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler ► TestOffScreenObjectsRemainSelectedOnColumnChange
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
all objects in last column
Raw output
all objects in last column
at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.Run(Game game)
at osu.Framework.Testing.TestScene.<>c__DisplayClass50_0.<SetupGameHostForNUnit>b__0()
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