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Taiko Playfield Implementation #517
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Allows derivers to define the Content container in the constructor, to redirect the positioning of the HitObjects container.
Subtle but looks good imo (checked with flyte).
HitTarget redesigned - this is now in a complete state. |
osu.Game.Modes.Taiko/UI/HitTarget.cs
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@@ -14,6 +14,7 @@ internal class HitTarget : Container | |||
{ | |||
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE; | |||
private const float finisher_diameter = normal_diameter * 1.5f; | |||
private const float border_offset = 1; |
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protected override void Update() | ||
{ | ||
// Doesn't move |
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able to rebase this off upstream master? still got diff lines from |
osu.Game.Modes.Taiko/UI/InputDrum.cs
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/// [0] => Inner key, [1] => Outer key | ||
/// </para> | ||
/// </summary> | ||
public List<Key> Keys = new List<Key>(); |
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private Container<JudgementText> judgementContainer; | ||
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private Container hitObjectContainer; | ||
// ReSharper disable once NotAccessedField.Local |
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/// <summary> | ||
/// A ring that explodes to indicate a judgement has occurred. | ||
/// </summary> | ||
internal class RingExplosion : CircularContainer |
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/// <summary> | ||
/// The Judgement to display. | ||
/// </summary> | ||
public TaikoJudgementInfo Judgement; |
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…displays better at lower resolutions).
@@ -25,6 +25,8 @@ public class DrawableJudgementInfo<TJudgement> : Container | |||
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protected readonly SpriteText JudgementText; | |||
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protected double HitVisibleLength => 600; |
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:best: |
Prereqs:
Also completes #518.