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Taiko Playfield Implementation #517

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merged 38 commits into from
Mar 23, 2017
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smoogipoo
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@smoogipoo smoogipoo commented Mar 21, 2017

Prereqs:

Also completes #518.

@smoogipoo smoogipoo changed the title Taiko playfield 2 Taiko Playfield Implementation Mar 21, 2017
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HitTarget redesigned - this is now in a complete state.

@@ -14,6 +14,7 @@ internal class HitTarget : Container
{
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
private const float finisher_diameter = normal_diameter * 1.5f;
private const float border_offset = 1;

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protected override void Update()
{
// Doesn't move

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peppy commented Mar 21, 2017

able to rebase this off upstream master? still got diff lines from TaikoJudgementInfo

@smoogipoo smoogipoo closed this Mar 23, 2017
@smoogipoo smoogipoo deleted the taiko_playfield_2 branch March 23, 2017 01:33
@smoogipoo smoogipoo restored the taiko_playfield_2 branch March 23, 2017 01:33
@smoogipoo smoogipoo reopened this Mar 23, 2017
@smoogipoo smoogipoo added this to the taiko milestone Mar 23, 2017
/// [0] => Inner key, [1] => Outer key
/// </para>
/// </summary>
public List<Key> Keys = new List<Key>();

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private Container<JudgementText> judgementContainer;

private Container hitObjectContainer;
// ReSharper disable once NotAccessedField.Local

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/// <summary>
/// A ring that explodes to indicate a judgement has occurred.
/// </summary>
internal class RingExplosion : CircularContainer

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/// <summary>
/// The Judgement to display.
/// </summary>
public TaikoJudgementInfo Judgement;

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@@ -25,6 +25,8 @@ public class DrawableJudgementInfo<TJudgement> : Container

protected readonly SpriteText JudgementText;

protected double HitVisibleLength => 600;

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:best:

@smoogipoo smoogipoo merged commit cb51256 into ppy:master Mar 23, 2017
@smoogipoo smoogipoo deleted the taiko_playfield_2 branch March 24, 2017 05:47
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2 participants