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Taiko drumroll drawing #564

Merged
merged 29 commits into from
Apr 3, 2017
Merged

Taiko drumroll drawing #564

merged 29 commits into from
Apr 3, 2017

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smoogipoo
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@smoogipoo smoogipoo commented Mar 28, 2017

Prereqs:

Note: Drum rolls will be inaccurate before #563 is merged due to the scale modification in TaikoPlayfield.Add().

Also includes a fix for origins in DrawableTaikoHitObject, but this is very much only relevant to drum rolls since normal hit objects (and swells) have width = 0.

@smoogipoo smoogipoo added this to the taiko milestone Mar 29, 2017
@smoogipoo smoogipoo mentioned this pull request Mar 29, 2017
4 tasks
if (!IsLoaded)
return;

circle.AccentColour = Interpolation.ValueAt(completion, baseColour, finalColour, 0, 1);

This comment was marked as off-topic.

if (obj.Judgement.Result == HitResult.Hit)
consecutiveHits++;
else
consecutiveHits--;

This comment was marked as off-topic.

This comment was marked as off-topic.

@peppy peppy merged commit b8dbc69 into ppy:master Apr 3, 2017
@peppy peppy deleted the taiko_drumroll_drawing branch April 3, 2017 02:18
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2 participants