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Increase HP awarded for GOODs from 1.5% to 2.5% #7997

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Feb 26, 2020
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2 changes: 1 addition & 1 deletion osu.Game/Rulesets/Judgements/Judgement.cs
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@ protected virtual double HealthIncreaseFor(HitResult result)
return -DEFAULT_MAX_HEALTH_INCREASE * 0.01;

case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.3;
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;

case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE;
Expand Down