Fix hit animation not synchronizing when editing hit objects #15825
GitHub Actions / Test Results (macOS, MultiThreaded)
failed
Aug 22, 2023 in 0s
Test Results (macOS, MultiThreaded) ❌
❌ TestResults-macOS-MultiThreaded.trx
4952 tests were completed in 1967s with 4936 passed, 1 failed and 15 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestScenePause | 22✔️ | 1❌ | 12s |
❌ osu.Game.Tests.Visual.Gameplay.TestScenePause
✔️ TestConstructor
✔️ TestExitFromFailedGameplayAfterFailAnimation
✔️ TestExitFromFailedGameplayDuringFailAnimation
✔️ TestExitFromGameplay
✔️ TestExitFromPause
✔️ TestExitSoonAfterResumeSucceeds
✔️ TestExitViaHoldToExit
✔️ TestPauseAfterFail
✔️ TestPauseResume
✔️ TestPauseSoundLoop
❌ TestPauseWithLargeOffset
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : time didn't go too far backwards
✔️ TestPauseWithResumeOverlay
✔️ TestQuickExitDuringCooldownTooSoon
✔️ TestQuickExitFromFailedGameplay
✔️ TestQuickExitFromGameplay
✔️ TestQuickRetryFromFailedGameplay
✔️ TestRestartAfterResume
✔️ TestResumeWithResumeOverlay
✔️ TestResumeWithResumeOverlaySkipped
✔️ TestTogglePauseViaBackAction
✔️ TestTogglePauseViaPauseGameplayAction
✔️ TestUserPauseDuringCooldownTooSoon
✔️ TestUserPauseWhenPauseNotAllowed
Annotations
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestScenePause ► TestPauseWithLargeOffset
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : time didn't go too far backwards
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : time didn't go too far backwards
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
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