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Fix summary timeline not correctly updating after changes to breaks #20349

Fix summary timeline not correctly updating after changes to breaks

Fix summary timeline not correctly updating after changes to breaks #20349

GitHub Actions / Test Results (Windows, MultiThreaded) failed Jun 30, 2024 in 0s

5873 passed, 1 failed and 52 skipped

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

5926 tests were completed in 1427s with 5873 passed, 1 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen 21✅ 1❌ 19s

❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen

✅ TestAudioLeadIn
✅ TestConstructor
✅ TestDelayedStart
✅ TestGameplayRateAdjust
✅ TestGeneral(1)
✅ TestGeneral(4)
✅ TestGeneral(9)
✅ TestIntroStoryboardElement
❌ TestMostInSyncUserIsAudioSource
	assertMuted(55, True)
✅ TestMultipleStartRequests
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersMustStartSimultaneously
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestTeamDisplay
✅ TestTeams(16)
✅ TestTeams(2)
✅ TestTimeDoesNotProgressWhileAllPlayersPaused

Annotations

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestMostInSyncUserIsAudioSource

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  assertMuted(55, True)
Raw output
assertMuted(55, True)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()