Fix slider tail volume not saving #20370
5882 passed, 18 failed and 52 skipped
❌ TestResults-macOS-MultiThreaded.trx
5952 tests were completed in 1828s with 5882 passed, 18 failed and 52 skipped.
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope
✅ TestAlwaysHidden
✅ TestConstructor
❌ TestVisibleAfterComboBreak
catcher must dim after combo
❌ TestVisibleDuringBreak
"wait for end of break" timed out
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax
✅ TestConstructor
✅ TestGameCursorHidden
❌ TestModRelax
"test passed" timed out
❌ osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden
✅ TestConstructor
❌ TestJuiceStream
System.InvalidOperationException : Sequence contains no elements
❌ osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModHidden
✅ TestConstructor
✅ TestMaxCoverageFullWidth
✅ TestMaxCoverageHalfWidth
❌ TestMinCoverageFullWidth
"test passed" timed out
✅ TestMinCoverageHalfWidth
✅ TestNoCoverageDuringBreak
❌ osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModSuddenDeath
❌ TestBreakOnHoldNote
"test passed" timed out
✅ TestConstructor
✅ TestGreatHit
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModAutoplay
✅ TestConstructor
✅ TestCursorPositionStoredToJudgement
✅ TestPerfectScoreOnShortSliderWithRepeat(20)
✅ TestPerfectScoreOnShortSliderWithRepeat(6.25f)
✅ TestSpmUnaffectedByRateAdjust
❌ TestSpmUnaffectedByTimeRamp
"SPM is correct" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust
✅ TestApproachRate1
✅ TestApproachRate10
✅ TestCircleSize1
✅ TestCircleSize10
✅ TestConstructor
❌ TestNoAdjustment
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight
✅ TestComboBasedSize(False)
✅ TestComboBasedSize(True)
✅ TestConstructor
✅ TestFollowDelay(120)
✅ TestFollowDelay(1200)
✅ TestFollowDelay(600)
✅ TestPlayfieldBasedSize
✅ TestSizeMultiplier(0.5f)
✅ TestSizeMultiplier(1.0f)
✅ TestSizeMultiplier(1.5f)
✅ TestSizeMultiplier(2.0f)
✅ TestSliderDimsOnlyAfterStartTime
❌ TestSliderDoesDimAfterStartTimeIfHitEarly
"test passed" timed out
❌ TestSliderDoesDimAfterStartTimeIfHitLate
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope
✅ TestConstructor
✅ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
"wait for end of break" timed out
❌ TestVisibleDuringSpinner
"wait for cursor to hide" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap
✅ TestConstructor
✅ TestInputAlternating
✅ TestInputAlternatingAtIntro
✅ TestInputAlternatingWithBreak
❌ TestInputSingular
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut
✅ TestConstructor
✅ TestSpinnerAutoCompleted
✅ TestSpinnerGetsNoBonusScore
❌ TestSpinRateUnaffectedByMods(null)
"test passed" timed out
❌ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime)
"test passed" timed out
✅ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)
❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles
✅ TestConstructor
❌ TestLegacyBreakParticles
"wait for break end" timed out
✅ TestLegacyKiaiParticles
❌ osu.Game.Tests.Visual.Gameplay.TestSceneFailJudgement
❌ TestCatch
"player is playing" timed out
✅ TestConstructor
✅ TestMania
✅ TestOsu
✅ TestTaiko
❌ osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission
✅ TestConstructor
✅ TestNoSubmissionOnCustomRuleset(10)
✅ TestNoSubmissionOnCustomRuleset(null)
✅ TestNoSubmissionOnEmptyExit
✅ TestNoSubmissionOnEmptyFail
✅ TestNoSubmissionOnExitWithNoToken
✅ TestNoSubmissionOnLocalBeatmap
✅ TestNoSubmissionOnResultsWithNoToken
✅ TestNoSubmissionWithModsOfDifferentRuleset
✅ TestSubmissionForConvertedBeatmap
✅ TestSubmissionForDifferentRuleset
✅ TestSubmissionOnExit
✅ TestSubmissionOnExitDuringImport
❌ TestSubmissionOnFail
"wait for submission" timed out
✅ TestSubmissionOnResults
Annotations
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleAfterComboBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
catcher must dim after combo
Raw output
catcher must dim after combo
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"wait for end of break" timed out
Raw output
"wait for end of break" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax ► TestModRelax
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 40 in osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden ► TestJuiceStream
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden.<TestJuiceStream>b__0_0() in /Users/runner/work/osu/osu/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs:line 40
at osu.Game.Tests.Visual.ModTestScene.<TearDownSteps>b__7_0() in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/ModTestScene.cs:line 37
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModHidden ► TestMinCoverageFullWidth
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModSuddenDeath ► TestBreakOnHoldNote
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModAutoplay ► TestSpmUnaffectedByTimeRamp
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"SPM is correct" timed out
Raw output
"SPM is correct" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust ► TestNoAdjustment
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight ► TestSliderDoesDimAfterStartTimeIfHitEarly
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight ► TestSliderDoesDimAfterStartTimeIfHitLate
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"wait for end of break" timed out
Raw output
"wait for end of break" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)