Add implementation for ScreenFooter
to house footer content of sheared overlays
#20541
5960 passed, 15 failed and 52 skipped
❌ TestResults-macOS-MultiThreaded.trx
6027 tests were completed in 1856s with 5960 passed, 15 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope | 3✅ | 1❌ | 13s | |
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax | 2✅ | 1❌ | 10s | |
osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden | 1✅ | 1❌ | 1s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust | 5✅ | 1❌ | 11s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight | 12✅ | 2❌ | 23s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope | 2✅ | 2❌ | 13s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap | 4✅ | 1❌ | 15s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut | 4✅ | 2❌ | 25s | |
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles | 1✅ | 2❌ | 12s | |
osu.Game.Tests.Visual.Gameplay.TestSceneFailJudgement | 4✅ | 1❌ | 11s | |
osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission | 14✅ | 1❌ | 12s |
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope
✅ TestAlwaysHidden
✅ TestConstructor
✅ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
"wait for end of break" timed out
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax
✅ TestConstructor
✅ TestGameCursorHidden
❌ TestModRelax
"test passed" timed out
❌ osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden
✅ TestConstructor
❌ TestJuiceStream
System.InvalidOperationException : Sequence contains no elements
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust
✅ TestApproachRate1
✅ TestApproachRate10
✅ TestCircleSize1
✅ TestCircleSize10
✅ TestConstructor
❌ TestNoAdjustment
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight
✅ TestComboBasedSize(False)
✅ TestComboBasedSize(True)
✅ TestConstructor
✅ TestFollowDelay(120)
✅ TestFollowDelay(1200)
✅ TestFollowDelay(600)
✅ TestPlayfieldBasedSize
✅ TestSizeMultiplier(0.5f)
✅ TestSizeMultiplier(1.0f)
✅ TestSizeMultiplier(1.5f)
✅ TestSizeMultiplier(2.0f)
✅ TestSliderDimsOnlyAfterStartTime
❌ TestSliderDoesDimAfterStartTimeIfHitEarly
"test passed" timed out
❌ TestSliderDoesDimAfterStartTimeIfHitLate
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope
✅ TestConstructor
❌ TestVisibleAfterComboBreak
cursor must dim after combo
❌ TestVisibleDuringBreak
"wait for end of break" timed out
✅ TestVisibleDuringSpinner
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap
✅ TestConstructor
✅ TestInputAlternating
✅ TestInputAlternatingAtIntro
✅ TestInputAlternatingWithBreak
❌ TestInputSingular
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut
✅ TestConstructor
✅ TestSpinnerAutoCompleted
✅ TestSpinnerGetsNoBonusScore
✅ TestSpinRateUnaffectedByMods(null)
❌ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime)
"test passed" timed out
❌ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)
"test passed" timed out
❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles
✅ TestConstructor
❌ TestLegacyBreakParticles
"wait for break end" timed out
❌ TestLegacyKiaiParticles
particle spawning stopped
❌ osu.Game.Tests.Visual.Gameplay.TestSceneFailJudgement
❌ TestCatch
"player is playing" timed out
✅ TestConstructor
✅ TestMania
✅ TestOsu
✅ TestTaiko
❌ osu.Game.Tests.Visual.Gameplay.TestScenePlayerScoreSubmission
✅ TestConstructor
✅ TestNoSubmissionOnCustomRuleset(10)
✅ TestNoSubmissionOnCustomRuleset(null)
✅ TestNoSubmissionOnEmptyExit
✅ TestNoSubmissionOnEmptyFail
✅ TestNoSubmissionOnExitWithNoToken
✅ TestNoSubmissionOnLocalBeatmap
✅ TestNoSubmissionOnResultsWithNoToken
✅ TestNoSubmissionWithModsOfDifferentRuleset
✅ TestSubmissionForConvertedBeatmap
✅ TestSubmissionForDifferentRuleset
✅ TestSubmissionOnExit
✅ TestSubmissionOnExitDuringImport
❌ TestSubmissionOnFail
"wait for submission" timed out
✅ TestSubmissionOnResults
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"wait for end of break" timed out
Raw output
"wait for end of break" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax ► TestModRelax
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 40 in osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden ► TestJuiceStream
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden.<TestJuiceStream>b__0_0() in /Users/runner/work/osu/osu/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs:line 40
at osu.Game.Tests.Visual.ModTestScene.<TearDownSteps>b__7_0() in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/ModTestScene.cs:line 37
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust ► TestNoAdjustment
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight ► TestSliderDoesDimAfterStartTimeIfHitEarly
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight ► TestSliderDoesDimAfterStartTimeIfHitLate
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 0 in TestResults-macOS-MultiThreaded.trx
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope ► TestVisibleAfterComboBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
cursor must dim after combo
Raw output
cursor must dim after combo
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"wait for end of break" timed out
Raw output
"wait for end of break" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSingleTap ► TestInputSingular
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut ► TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut ► TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"test passed" timed out
Raw output
"test passed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)