Replace local footer in existing sheared overlays (e.g. mod select & first-run setup) with ScreenFooter
#20545
5964 passed, 16 failed and 52 skipped
❌ TestResults-macOS-SingleThread.trx
6032 tests were completed in 1628s with 5964 passed, 16 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay | 3✅ | 4❌ | 10s | |
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerMatchSubScreen | 9✅ | 1❌ | 2s | |
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation | 8✅ | 10❌ | 14s | |
osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect | 45✅ | 1❌ | 1⚪ | 15s |
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay
✅ TestConstructor
✅ TestCustomisationNotAvailable
✅ TestFreeModSelect
❌ TestSelectAllButtonUpdatesStateWhenSearchTermChanged
System.InvalidOperationException : Sequence contains no elements
❌ TestSelectAllViaFooterButtonThenDeselectFromOverlay
System.InvalidOperationException : Sequence contains no elements
❌ TestSelectDeselectAll
System.InvalidOperationException : Sequence contains no elements
❌ TestSelectDeselectAllViaKeyboard
"all mods selected" timed out
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerMatchSubScreen
✅ TestConstructor
✅ TestCreatedRoom
✅ TestFreeModSelectionHasAllowedMods
✅ TestModSelectKeyWithAllowedMods
✅ TestModSelectKeyWithNoAllowedMods
❌ TestModSelectOverlay
System.InvalidOperationException : Sequence contains no elements
✅ TestNextPlaylistItemSelectedAfterCompletion
✅ TestSettingValidity
✅ TestStartMatchWhileSpectating
✅ TestTaikoOnlyMod
❌ osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation
✅ TestAutoplayCompatibleModsRetainedOnEnteringGameplay
✅ TestAutoplayIncompatibleModsRemovedOnEnteringGameplay
✅ TestChangeToNonSkinnableScreen
✅ TestCinemaModRemovedOnEnteringGameplay
✅ TestComponentsDeselectedOnSkinEditorHide
✅ TestConstructor
✅ TestDuplicateAutoplayModRemovedOnEnteringGameplay
✅ TestEditComponentFromGameplayScene
❌ TestModOverlayClosesOnOpeningSkinEditor
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestMutateProtectedSkinDuringGameplay
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestOpenSkinEditorGameplaySceneOnBeatmapWithNoObjects
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(1)
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(2)
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(3)
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestOpenSkinEditorGameplaySceneWhenDummyBeatmapActive
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestRulesetInputDisabledWhenSkinEditorOpen
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestSkinSavesOnChange
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ TestSwitchScreenWhileDraggingComponent
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
❌ osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect
✅ TestAudioRemainsCorrectOnRulesetChange(False)
✅ TestAudioRemainsCorrectOnRulesetChange(True)
✅ TestAudioResuming
✅ TestAutoplayShortcut
✅ TestAutoplayShortcutKeepsAutoplayIfSelectedAlready
✅ TestAutoplayShortcutReturnsInitialModsOnExit
✅ TestBeatmapOptionsDisabled
✅ TestCarouselSelectionUpdatesOnResume
✅ TestChangeBeatmapAfterEnter
✅ TestChangeBeatmapBeforeEnter
✅ TestChangeBeatmapViaMouseAfterEnter
✅ TestChangeBeatmapViaMouseBeforeEnter
✅ TestChangeBeatmapWhilePresentingScore
✅ TestChangeRulesetWhilePresentingScore
✅ TestChangingRulesetOnMultiRulesetBeatmap
✅ TestConstructor
✅ TestCutInFilterTextBox
✅ TestDeleteHotkey
✅ TestDifficultyIconSelecting
✅ TestDifficultyIconSelectingForDifferentRuleset
✅ TestDummy
✅ TestExternalBeatmapChangeWhileFiltered(False)
✅ TestExternalBeatmapChangeWhileFiltered(True)
✅ TestExternalBeatmapChangeWhileFilteredThenRefilter
✅ TestFilterableModChange
✅ TestFilterOnResumeAfterChange
✅ TestGroupedDifficultyIconSelecting
✅ TestHardDeleteHandledCorrectly
✅ TestHideSetSelectsCorrectBeatmap
✅ TestImportUnderCurrentRuleset
✅ TestImportUnderDifferentRuleset
❌ TestModOverlayToggling
"mod overlay hidden" timed out
✅ TestModsRetainedBetweenSongSelect
✅ TestNoFilterOnSimpleResume
✅ TestNonFilterableModChange
✅ TestPlaceholderBeatmapPresence
✅ TestPlaceholderConvertSetting
✅ TestPlaceholderStarDifficulty
✅ TestPresentNewBeatmapNewRuleset
✅ TestPresentNewRulesetNewBeatmap
✅ TestSearchTextWithRulesetCriteria
⚪ TestSelectionRetainedOnBeatmapUpdate
✅ TestSingleFilterOnEnter
✅ TestSorting
✅ TestSpeedChange
✅ TestStartAfterUnMatchingFilterDoesNotStart
✅ TestTextBoxBeatmapDifficultyCount
Annotations
Check failure on line 71 in osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay ► TestSelectAllButtonUpdatesStateWhenSearchTermChanged
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay.<TestSelectAllButtonUpdatesStateWhenSearchTermChanged>b__6_1() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs:line 71
at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 130 in osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay ► TestSelectAllViaFooterButtonThenDeselectFromOverlay
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay.<TestSelectAllViaFooterButtonThenDeselectFromOverlay>b__9_0() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs:line 130
at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 106 in osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay ► TestSelectDeselectAll
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay.<TestSelectDeselectAll>b__8_0() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs:line 106
at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Multiplayer.TestSceneFreeModSelectOverlay ► TestSelectDeselectAllViaKeyboard
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
"all mods selected" timed out
Raw output
"all mods selected" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 315 in osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerMatchSubScreen ► TestModSelectOverlay
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerMatchSubScreen.<TestModSelectOverlay>b__14_2() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs:line 315
at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 173 in osu.Game/Overlays/Mods/ModSelectFooterContent.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestModOverlayClosesOnOpeningSkinEditor
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
Raw output
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidThreadForMutationException
at osu.Framework.Graphics.Drawable.EnsureMutationAllowed(String action)
at osu.Framework.Graphics.Transforms.Transformable.AddTransform(Transform transform, Nullable`1 customTransformID)
at osu.Framework.Graphics.TransformableExtensions.TransformTo[TThis](TThis t, Transform transform)
at osu.Framework.Graphics.TransformableExtensions.MoveToY[T](T drawable, Single destination, Double duration, Easing easing)
at osu.Game.Overlays.Mods.ModSelectFooterContent.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ModSelectFooterContent.cs:line 173
at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
at osu.Framework.Bindables.Bindable`1.set_Value(T value)
at osu.Game.Screens.Footer.ScreenFooter.ClearActiveOverlayContainer() in /Users/runner/work/osu/osu/osu.Game/Screens/Footer/ScreenFooter.cs:line 242
at osu.Game.Overlays.Mods.ShearedOverlayContainer.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs:line 159
at osu.Game.Overlays.FirstRunSetupOverlay.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/FirstRunSetupOverlay.cs:line 223
at osu.Framework.Graphics.Containers.VisibilityContainer.LoadAsyncComplete()
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 173 in osu.Game/Overlays/Mods/ModSelectFooterContent.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestMutateProtectedSkinDuringGameplay
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
Raw output
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidThreadForMutationException
at osu.Framework.Graphics.Drawable.EnsureMutationAllowed(String action)
at osu.Framework.Graphics.Transforms.Transformable.AddTransform(Transform transform, Nullable`1 customTransformID)
at osu.Framework.Graphics.TransformableExtensions.TransformTo[TThis](TThis t, Transform transform)
at osu.Framework.Graphics.TransformableExtensions.MoveToY[T](T drawable, Single destination, Double duration, Easing easing)
at osu.Game.Overlays.Mods.ModSelectFooterContent.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ModSelectFooterContent.cs:line 173
at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
at osu.Framework.Bindables.Bindable`1.set_Value(T value)
at osu.Game.Screens.Footer.ScreenFooter.ClearActiveOverlayContainer() in /Users/runner/work/osu/osu/osu.Game/Screens/Footer/ScreenFooter.cs:line 242
at osu.Game.Overlays.Mods.ShearedOverlayContainer.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs:line 159
at osu.Game.Overlays.FirstRunSetupOverlay.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/FirstRunSetupOverlay.cs:line 223
at osu.Framework.Graphics.Containers.VisibilityContainer.LoadAsyncComplete()
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 173 in osu.Game/Overlays/Mods/ModSelectFooterContent.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestOpenSkinEditorGameplaySceneOnBeatmapWithNoObjects
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
Raw output
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidThreadForMutationException
at osu.Framework.Graphics.Drawable.EnsureMutationAllowed(String action)
at osu.Framework.Graphics.Transforms.Transformable.AddTransform(Transform transform, Nullable`1 customTransformID)
at osu.Framework.Graphics.TransformableExtensions.TransformTo[TThis](TThis t, Transform transform)
at osu.Framework.Graphics.TransformableExtensions.MoveToY[T](T drawable, Single destination, Double duration, Easing easing)
at osu.Game.Overlays.Mods.ModSelectFooterContent.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ModSelectFooterContent.cs:line 173
at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
at osu.Framework.Bindables.Bindable`1.set_Value(T value)
at osu.Game.Screens.Footer.ScreenFooter.ClearActiveOverlayContainer() in /Users/runner/work/osu/osu/osu.Game/Screens/Footer/ScreenFooter.cs:line 242
at osu.Game.Overlays.Mods.ShearedOverlayContainer.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs:line 159
at osu.Game.Overlays.FirstRunSetupOverlay.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/FirstRunSetupOverlay.cs:line 223
at osu.Framework.Graphics.Containers.VisibilityContainer.LoadAsyncComplete()
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 173 in osu.Game/Overlays/Mods/ModSelectFooterContent.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(1)
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
Raw output
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidThreadForMutationException
at osu.Framework.Graphics.Drawable.EnsureMutationAllowed(String action)
at osu.Framework.Graphics.Transforms.Transformable.AddTransform(Transform transform, Nullable`1 customTransformID)
at osu.Framework.Graphics.TransformableExtensions.TransformTo[TThis](TThis t, Transform transform)
at osu.Framework.Graphics.TransformableExtensions.MoveToY[T](T drawable, Single destination, Double duration, Easing easing)
at osu.Game.Overlays.Mods.ModSelectFooterContent.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ModSelectFooterContent.cs:line 173
at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
at osu.Framework.Bindables.Bindable`1.set_Value(T value)
at osu.Game.Screens.Footer.ScreenFooter.ClearActiveOverlayContainer() in /Users/runner/work/osu/osu/osu.Game/Screens/Footer/ScreenFooter.cs:line 242
at osu.Game.Overlays.Mods.ShearedOverlayContainer.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs:line 159
at osu.Game.Overlays.FirstRunSetupOverlay.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/FirstRunSetupOverlay.cs:line 223
at osu.Framework.Graphics.Containers.VisibilityContainer.LoadAsyncComplete()
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 173 in osu.Game/Overlays/Mods/ModSelectFooterContent.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(2)
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
Raw output
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidThreadForMutationException
at osu.Framework.Graphics.Drawable.EnsureMutationAllowed(String action)
at osu.Framework.Graphics.Transforms.Transformable.AddTransform(Transform transform, Nullable`1 customTransformID)
at osu.Framework.Graphics.TransformableExtensions.TransformTo[TThis](TThis t, Transform transform)
at osu.Framework.Graphics.TransformableExtensions.MoveToY[T](T drawable, Single destination, Double duration, Easing easing)
at osu.Game.Overlays.Mods.ModSelectFooterContent.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ModSelectFooterContent.cs:line 173
at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
at osu.Framework.Bindables.Bindable`1.set_Value(T value)
at osu.Game.Screens.Footer.ScreenFooter.ClearActiveOverlayContainer() in /Users/runner/work/osu/osu/osu.Game/Screens/Footer/ScreenFooter.cs:line 242
at osu.Game.Overlays.Mods.ShearedOverlayContainer.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs:line 159
at osu.Game.Overlays.FirstRunSetupOverlay.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/FirstRunSetupOverlay.cs:line 223
at osu.Framework.Graphics.Containers.VisibilityContainer.LoadAsyncComplete()
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 173 in osu.Game/Overlays/Mods/ModSelectFooterContent.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(3)
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
Raw output
System.AggregateException : One or more errors occurred. (Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.)
----> osu.Framework.Graphics.Drawable+InvalidThreadForMutationException : Cannot mutate the Transforms on a Loaded Drawable while not on the update thread. Consider using Schedule to schedule the mutation operation.
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidThreadForMutationException
at osu.Framework.Graphics.Drawable.EnsureMutationAllowed(String action)
at osu.Framework.Graphics.Transforms.Transformable.AddTransform(Transform transform, Nullable`1 customTransformID)
at osu.Framework.Graphics.TransformableExtensions.TransformTo[TThis](TThis t, Transform transform)
at osu.Framework.Graphics.TransformableExtensions.MoveToY[T](T drawable, Single destination, Double duration, Easing easing)
at osu.Game.Overlays.Mods.ModSelectFooterContent.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ModSelectFooterContent.cs:line 173
at osu.Framework.Bindables.Bindable`1.TriggerValueChange(T previousValue, Bindable`1 source, Boolean propagateToBindings, Boolean bypassChecks)
at osu.Framework.Bindables.Bindable`1.set_Value(T value)
at osu.Game.Screens.Footer.ScreenFooter.ClearActiveOverlayContainer() in /Users/runner/work/osu/osu/osu.Game/Screens/Footer/ScreenFooter.cs:line 242
at osu.Game.Overlays.Mods.ShearedOverlayContainer.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs:line 159
at osu.Game.Overlays.FirstRunSetupOverlay.PopOut() in /Users/runner/work/osu/osu/osu.Game/Overlays/FirstRunSetupOverlay.cs:line 223
at osu.Framework.Graphics.Containers.VisibilityContainer.LoadAsyncComplete()
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass141_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)